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Old Nov 04, 2007, 08:14 PM // 20:14   #41
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I think the solo quests where you actually have to fight solo- so not Polymock or Tihark- gay. On my monk, I have quite a lot of trouble beating them. Why I'm not going the gay-ass way and going /rit is because I've got much better things to spend my money on.

GW is a team game, and it's quite retarded to put in solo-quests.
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Old Nov 04, 2007, 08:41 PM // 20:41   #42
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Quote:
Originally Posted by zwei2stein
I dont want amount of solo quests in hypothetical expansion 2 (or gw2) go up from current 1/3rd. i doubt op would want them to be major part of future content either.
Since GW2 will have no heroes or hench, if it's going to be soloable at all (and they claim it all will be) then everything in the game is going to have to be able to be done by a lone character. In other words, by the current design, the whole damn game would be a solo quest.

Incidentally, while I like a sprinkling of solo classes, I think the complete removal of party dynamic (aside from one AI ally) from the single player side of the game in GW2 is really unfortunate.
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Old Nov 04, 2007, 09:11 PM // 21:11   #43
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Quote:
Originally Posted by Bankai
GW is a team game, and it's quite retarded to put in solo-quests.
Solo quests ~ 10
Normal quests >300

Correct?
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Old Nov 04, 2007, 09:12 PM // 21:12   #44
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Quote:
Originally Posted by Zeek Aran
Solo quests ~ 10
Normal quests >300

Correct?
Your point being? This has nothing to do with his complaint.
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Old Nov 04, 2007, 09:32 PM // 21:32   #45
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Originally Posted by Skuld
Your point being? This has nothing to do with his complaint.
It's a team game. A VAST majority of them are team quests. I don't see how this very small thing is much to complain about.
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Old Nov 04, 2007, 09:40 PM // 21:40   #46
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Quote:
Originally Posted by Bankai
GW is a team game, and it's quite retarded to put in solo-quests.
GW is a complex game, that has many multiplayer factets, and quite a lot of single-player facets. One can enter it one way or the other, play it for a while in solo, then enjoy periods of playing with friends, guildies or PUGs.

The day you stop looking at your own belly button, a world of discover opens its doors to you. Sorry but GW is not the game that ONLY suits YOUR needs, but everyone's (and beyond!).
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Old Nov 05, 2007, 01:45 AM // 01:45   #47
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There is no real way of knowing just how many people love the mini games vs those that hate them.

That being said there have been a number of threads both for and against the mini games and a multitude of people in those threads.

I believe that enough people enjoy these games, myself included, that Anet is justified in putting them in GW and hopefully GW2.
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Old Nov 05, 2007, 02:03 AM // 02:03   #48
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Of course the solo quests are easy if:

One has all the skills possible to be needed from all three campaigns.
One has a plethora of armors for augmenting every build they can possibly need in any combination of minors/supers possible to apply.

...but then if they are not that rich (to buy everything and a couple mules to keep it all on) then the solo quests are not that easy.

My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
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Old Nov 05, 2007, 02:08 AM // 02:08   #49
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Quote:
Originally Posted by Commander Ryker
Don't do them if you don't like them.
QFT. There are no primary solo quests, so it's not like you have to do them.
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Old Nov 05, 2007, 02:15 AM // 02:15   #50
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I'm a Necro primary, and I have beaten the Tournament 7 times (got old after a while). To beat Magni, I run this bar:

Enfeeble, Signet of Lost Souls, Insidious Parasite, "You Move Like a Dwarf!", Plague Touch, Spiteful Spirit, Protective Spirit, Parasitic Bond.

It's able to beat everyone else in the tournament aside from Argo and Cynn (they don't wand enough). Atts are 9 Prot, 9+1 Soul, 12+3+1 Curses. Heart of the Norn helps, but is not requisite. How to run it to beat Magni, I leave to you.

My point is that I worked with various bars until I found the right "mix." I only use the Monk secondary to lower Magni's killer hits to health-stealable levels.

And I finally beat Blarp with the pieces I was given, it just takes a total lack of mistakes to do it right, then it gets so ridiculously easy with the rest it's sad.

Solo quests require you to put offense and defense on your bar. Sure, that's annoying for some, but for others it's exhilarating. Just don't do the solo stuff if you don't want to.
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Old Nov 05, 2007, 02:31 AM // 02:31   #51
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Quote:
Originally Posted by Fitz Rinley
However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
Looks to me like you're simply too stubborn to think outside your favorite build and try everything else the skill system has to offer. Like a child going "I DUN WANNA!" when offered something new.

Hey, your loss.
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Old Nov 05, 2007, 02:33 AM // 02:33   #52
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i think the solo quests are very fun cept for polymock :P
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Old Nov 05, 2007, 02:48 AM // 02:48   #53
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I play with my girl most of the time.

Its just a pain having stupid quests u cant do together in a frigging multi player
game, that is so well designed to be played by 2.

Its also a pain heroes cant get those pve only skill.
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Old Nov 05, 2007, 02:52 AM // 02:52   #54
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Quote:
Originally Posted by Fitz Rinley
Of course the solo quests are easy if:

One has all the skills possible to be needed from all three campaigns.
One has a plethora of armors for augmenting every build they can possibly need in any combination of minors/supers possible to apply.

...but then if they are not that rich (to buy everything and a couple mules to keep it all on) then the solo quests are not that easy.

My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
Oh wahhhhh, can't afford 1k armor and a rune of equal armor? Unless you are EXTREMELY poor, you can easily afford one or two extra 1k sets and runes to match. Monk runes used to be 6k per. Now the highest is what, 1k? You don't HAVE TO use the /Rt to beat Magni, and etc. Make/find a build that's Mo/any, and I won't say you completely fail at this game.
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Old Nov 05, 2007, 02:53 AM // 02:53   #55
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Quote:
Originally Posted by Karyuu
Looks to me like you're simply too stubborn to think outside your favorite build and try everything else the skill system has to offer. Like a child going "I DUN WANNA!" when offered something new.

Hey, your loss.
It has more to do with knowing what role playing is. I fully realize all pretenses to being a role playing game had to be dropped 2 years ago. GWs failed at role playing.

Further, Every event should function equitably for all primaries. I know it is difficult to manage, but I have managed it as a GM off and on for 30 years. It takes a lot of thought and careful planning. Obviously, more than ANet wants to invest in.

What you didn't pay attention to is that it costs gold, thousands of gold, to create buy the newest skill bar (nerfed) to the newest skill bar (nerfed), and buy and storage all the potential armors for the newest skill bar (nerfed) that might be needed in one place out of three games and an expansion. At some point (The point where you have to purchase mules per character becasue of the grossly insufficient storage the game was created with, and still has) it begins to cost real money, even for those who are adamant opponents of ebaying for gold. Since maxing out characters requires well over 6 million gold per character, these little "Use this build for the solo mission and make sure you have these weapons, insignia, runes, and don't forget a few speed cookies" set ups only aggravate what has been turned into the Farm Fest Franchise of Guild Wars. (And I repeat, I Hate Farming!)
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Old Nov 05, 2007, 02:57 AM // 02:57   #56
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Quote:
Originally Posted by Bankai
I think the solo quests where you actually have to fight solo- so not Polymock or Tihark- gay. On my monk, I have quite a lot of trouble beating them. Why I'm not going the gay-ass way and going /rit is because I've got much better things to spend my money on.

GW is a team game, and it's quite retarded to put in solo-quests.
You dont need to go /Rt, and you also dont need to do these quests, per se. The summons are nifty but horribly underpowered to warrant a slot. The extra heroes from the Tourney only duplicate a couple roles you mat not need duplicates of. But anyway, its fully do-able not going /Rt. Made a monk build and won the Tourney three times over quite easily. Its just a matter of constructing the elements you need.

Quote:
Originally Posted by Fitz Rinley
My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
Ehh. 55 is one way you could beat Magni as a Mo/ from among a number I can think of. Depending on what skills you have, you may not even need to buy a skill, at most probably two skills needed if you have 55'd before and have those skills but need to adjust for Magni.

Last edited by Aera Lure; Nov 05, 2007 at 03:11 AM // 03:11..
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Old Nov 05, 2007, 03:01 AM // 03:01   #57
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Quote:
Originally Posted by Fitz Rinley
(The point where you have to purchase mules per character becasue of the grossly insufficient storage the game was created with, and still has) it begins to cost real money, even for those who are adamant opponents of ebaying for gold. Since maxing out characters requires well over 6 million gold per character, these little "Use this build for the solo mission and make sure you have these weapons, insignia, runes, and don't forget a few speed cookies" set ups only aggravate what has been turned into the Farm Fest Franchise of Guild Wars. (And I repeat, I Hate Farming!)
Someone flame this guy. Please.
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Old Nov 05, 2007, 03:04 AM // 03:04   #58
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This game isn't set up for you to use a single build in every situation. I don't think that worked in Prophecies any more than other campaigns. There were always a few situations where you might have had to tweak your usual build and step out of your comfort zone to try something new.

A full new skill bar will cost you 8k. A new armor set will cost you 5k+materials, and I highly doubt it's going to be more than 8k total as well. Runes, the same. If you are having trouble getting that tiny amount in this game, you're doing something wrong. You have zero foundation upon which to moan about expenses, and please don't exaggerate to make it seem so unbelievably impossible.
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Old Nov 05, 2007, 03:08 AM // 03:08   #59
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Quote:
Originally Posted by Aera Lure
Ehh. 55 is one way you could beat Magni as a Mo/ from among a number I can think of. Depending on what skills you have, you may not even need to buy a skill, at most probably two skills needed if you have 55'd before and have those skills but need to adjust for Magni.
Actually the last quote was from me. And I did go in as a 55 monk. I had all my skills up, all my enchants on, and he killed me in 1 or 2 hits every time. Usually one. With Protective Spirit on he was still hitting me for hundreds damage on contact. I simply accepted he has some monster skill or other meant to ensure 55's wont work. After he killed me this way several times I saw no reason to bother persuing it.


Quote:
Originally Posted by Karyuu
This game isn't set up for you to use a single build in every situation. I don't think that worked in Prophecies any more than other campaigns. There were always a few situations where you might have had to tweak your usual build and step out of your comfort zone to try something new.
"A single build" is an exageration of what I stated. I referenced a class being able to conduct itself based upon what it is in each scenario. My monk has every skill available to monks in Tyria and several that are from Cantha and Elona.

Quote:
A full new skill bar will cost you 8k.
A full new skill bar (nerfed) for each and every special circumstance/event is not 8k. It is in fact multiples of 8k, whether for 3-5 different builds (24 to 40k) or for 15-20 different builds (120 to 160k).

Quote:
A new armor set will cost you 5k+materials, and I highly doubt it's going to be more than 8k total as well. Runes, the same.
It is about 7-10k per character in insignia and minor and major runes only, not counting cost of armor, most of the time. I know because that is why outfitting all heroes would cost approximately 205+k per character. (I calculated out all of my potential costs before GWEN's release so it is ofcourse higher atm because of everyone making new armors.) It certainly will not cost less to outfit a PC than an NPC.

Quote:
If you are having trouble getting that tiny amount in this game, you're doing something wrong. You have zero foundation upon which to moan about expenses, and please don't exaggerate to make it seem so unbelievably impossible.
I started playing about 08:00 this and stopped around 21:30 or so, as an estimate. In that time I was able to raise approximately 7-8k from doing two Asuran sections and finishing their primary set, and all the quests resulting in Kersh's staff. In comparison, I acquired approximately 15k in Asuran points - or better than twice what I acquired in gold from drops and merching out. And since acquisition of just one title (Treasure Hunter) is approximately 6 million gold, it is no exageration to say that maxing out characters costs well over 6 million gold. Assuming they do the Ale, Wisdom Hunter, etc. for HoM, they will be spending huge amounts of gold for armors, weapons they may not want, etc.

Last edited by Fitz Rinley; Nov 05, 2007 at 03:29 AM // 03:29..
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Old Nov 05, 2007, 03:10 AM // 03:10   #60
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Quote:
Originally Posted by Fitz Rinley
Of course the solo quests are easy if:

One has all the skills possible to be needed from all three campaigns.
One has a plethora of armors for augmenting every build they can possibly need in any combination of minors/supers possible to apply.

...but then if they are not that rich (to buy everything and a couple mules to keep it all on) then the solo quests are not that easy.

My monk is a healing monk, that is his concentration. He has a 55 set which he doesnt really use, because I hate farming. End result - he has the heroes unlocked and that is it. Will he have to eventually spend money to do the special secondary builds needed to beat Magni, the Glacial Griffon, etc. Yes, Eventually. However, we ought to be able to play our characters for what they are in any event we go into - not as a second rate something else.
So explain to us why a healing monk would need to beat Magni and unlock the norn pve skills that have absolutely no place on a healing monks skill bar???????????????????????
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